


I will blog a lot about these, using Fantasy Grounds to run a solo module and I will try and have enough to demo it on Wednesday during my video blog. After that my desk is pretty clear to try and get the 5e Fantasy Grounds solo module going. On Monday, I am releasing my Mothership solo rules. I would like to get some positive feedback before I decide how much it is worth.ĭoing 5e first makes the most sense as I have more chance of finding people prepared to take a chance drawing from a very large pool, than I have drawing from a small pool of solo enthusiasts. I want to go PWYW because I am not confident that my first interactive module will be up to standard. A rewritten minimalist streamlined version of the original 5E Combat Enhancer Classic including a number of broader ranged improvements for playing 5E, written for Fantasy Grounds Unity. There are too many other games that are doing really interesting things to sit in the mainstream. A community extension Im writing to improve D&D 5E in Fantasy Grounds Unity. I tend not to do a lot of Pay What You Want, and I don’t do a lot of D&D 5e. What I am building is an interactive version of my 5th Edition D&D Solo Rules. I spend today working on building my first Fantasy Grounds module.
